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denotes unused fields
Index | Field | Type | Reference |
---|---|---|---|
0 | ID | uint32 | |
1 | ModelID | uint32 | CreatureModelData.dbc/0 |
2 | SoundID | uint32 | CreatureSoundData.dbc/0 |
3 | ExtendedDisplayInfoID | uint32 | CreatureDisplayInfoExtra.dbc/0 |
4 | CreatureModelScale | float | |
5 | CreatureModelAlpha | uint32 | |
6 | TextureVariation_0 | string | |
7 | TextureVariation_1 | string | |
8 | TextureVariation_2 | string | |
9 | PortraitTextureName | string | |
10 | SizeClass | uint32 | |
11 | BloodID | uint32 | UnitBloodLevels.dbc/0 |
12 | NPCSoundID | uint32 | NPCSounds.dbc/0 |
13 | ParticleColorID | uint32 | ParticleColor.dbc/0 |
14 | CreatureGeosetData | uint32 | M2/.skin#MeshPartID |
15 | ObjectEffectPackageID | uint32 | ObjectEffectPackage.dbc/0 |
Col: 0 (uint32)
- no description -
Col: 1 (uint32)
A model to be used.
Col: 2 (uint32)
If 0 - CreatureModelData information is used. Otherwise, overrides generic model settings for this displayID.
Col: 3 (uint32)
Applies only to NPCs with character model (hair/facial feature/... and equipment settings). Not used for creatures.
Col: 4 (float)
Default scale. Stacks (by multiplying) with other scale settings (in creature_template, applied auras...).
Col: 5 (uint32)
0 (transparent) to 255 (opaque).
Col: 6 – 8 (string)
Name of texture for 1st - 3rd geoset with type 2.
Col: 9 (string)
Holding an icon like INV_Misc_Food_59. Only on a few.
Col: 10 (uint32)
Col: 11 (uint32)
If 0, this is read from CreatureModelData.
Col: 12 (uint32)
Sounds used when interacting with the NPC (on-left-click said hello talk).
Col: 13 (uint32)
- no description -
Col: 14 (uint32)
With this one, you can select a geoset out of the first 8 groups. 0x00200000 will select geoset 2 out of group 600 and therefore 602.
Col: 15 (uint32)
Set for gyrocopters, catapults, rocketmounts and siegevehicles. (WotLK)
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