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denotes unused fields
Index | Field | Type | Reference |
---|---|---|---|
0 | ID | uint32 | |
1 | Flags | uint32 | |
2 | ModelName | string | |
3 | SizeClass | uint32 | |
4 | ModelScale | float | |
5 | BloodID | int32 | UnitBloodLevels.dbc/0 |
6 | FootprintTextureID | int32 | FootprintTextures.dbc/0 |
7 | FootprintTextureLength | uint32 | |
8 | FootprintTextureWidth | uint32 | |
9 | FootprintParticleScale | float | |
10 | FoleyMaterialID | uint32 | Material.dbc/0 |
11 | FootstepShakeSize | float | |
12 | DeathThudShakeSize | uint32 | |
13 | SoundID | uint32 | CreatureSoundData.dbc/0 |
14 | CollisionWidth | float | |
15 | CollisionHeight | float | |
16 | MountHeight | float | |
17 | GeoBoxMin_X | float | |
18 | GeoBoxMin_Y | float | |
19 | GeoBoxMin_Z | float | |
20 | GeoBoxMax_X | float | |
21 | GeoBoxMax_Y | float | |
22 | GeoBoxMax_Z | float | |
23 | WorldEffectScale | float | |
24 | AttachedEffectScale | float | |
25 | MissileCollisionRadius | float | |
26 | MissileCollisionPush | float | |
27 | MissileCollisionRaise | float |
Col: 0 (uint32)
- no description -
Col: 1 (uint32)
Value | Flag | Name | Comment |
---|---|---|---|
1 | 0x0001 | No Footprint Particles | |
2 | 0x0002 | No Breath Particles | |
4 | 0x0004 | Is Player Model | |
8 | 0x0008 | - unknown - | |
16 | 0x0010 | No Attached Weapons | |
32 | 0x0020 | No Footprint Trail Texture | |
64 | 0x0040 | Disable Highlight | |
128 | 0x0080 | CREATURE_MODEL_DATA_FLAGS_CAN_MOUNT | Can mount while transformed as this |
256 | 0x0100 | Disable Scale interpolation | |
512 | 0x0200 | Force Projected Tex. | |
1024 | 0x0400 | Can jump in playce as mount | |
2048 | 0x0800 | AI can't use walk backwards anim. |
Col: 2 (string)
- no description -
Col: 3 (uint32)
- no description -
Col: 4 (float)
Used in calculation of unit collision data.
Col: 5 (int32)
- no description -
Col: 6 (int32)
- no description -
Col: 7 (uint32)
- no description -
Col: 8 (uint32)
- no description -
Col: 9 (float)
- no description -
Col: 10 (uint32)
- no description -
Col: 11 (float)
- no description -
Col: 12 (uint32)
- no description -
Col: 13 (uint32)
- no description -
Col: 14 (float)
Size of collision for the model. Has to be bigger than 0.41670012920929, else "collision width is too small.".
Col: 15 (float)
- no description -
Col: 16 (float)
Used in calculation of unit collision data when mounted.
Col: 17 – 19 (Vector3D)
These values are the actually maximum and minimum coordinates of the vertices.
Col: 20 – 22 (Vector3D)
- no description -
Col: 23 (float)
- no description -
Col: 24 (float)
- no description -
Col: 25 (float)
- no description -
Col: 26 (float)
- no description -
Col: 27 (float)
- no description -
Back to 'CreatureFamily' Return to DBCs (3.3.5a) Go to 'CreatureMovementInfo'