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denotes unused fields
Index | Field | Type | Reference |
---|---|---|---|
0 | ID | uint32 | |
1 | AmbiecenSoundID | uint32 | SoundEntries.dbc/0 |
2 | EffectType | uint32 | |
3 | TransitionSkyBox | uint32 | |
4 | EffectColor_R | float | |
5 | EffectColor_G | float | |
6 | EffectColor_B | float | |
7 | EffectTexture | string |
Col: 0 (uint32)
- no description -
Col: 1 (uint32)
The sound played when the weather is taking place.
Col: 2 (uint32)
Col: 3 (uint32)
- no description -
Col: 4 – 6 (float)
0 … 1.0
Col: 7 (string)
- no description -
Back to 'WeaponSwingSounds2' Return to DBCs (3.3.5a) Go to 'WMOAreaTable'