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Game Table:
This dbc file is not indexed, but Data is stored in a fixed order.
Entries: 100 x 32
denotes unused fields
Index | Field | Type | Reference |
---|---|---|---|
0 | Data | float |
Col: 0 (float)
CombatRating required for 1% effect. (pending other modifiers)
ID | Name |
---|---|
0 | CR_WEAPON_SKILL |
1 | CR_DEFENSE_SKILL |
2 | CR_DODGE |
3 | CR_PARRY |
4 | CR_BLOCK |
5 | CR_HIT_MELEE |
6 | CR_HIT_RANGED |
7 | CR_HIT_SPELL |
8 | CR_CRIT_MELEE |
9 | CR_CRIT_RANGED |
10 | CR_CRIT_SPELL |
11 | CR_HIT_TAKEN_MELEE |
12 | CR_HIT_TAKEN_RANGED |
13 | CR_HIT_TAKEN_SPELL |
14 | CR_CRIT_TAKEN_MELEE |
15 | CR_CRIT_TAKEN_RANGED |
16 | CR_CRIT_TAKEN_SPELL |
17 | CR_HASTE_MELEE |
18 | CR_HASTE_RANGED |
19 | CR_HASTE_SPELL |
20 | CR_WEAPON_SKILL_MAINHAND |
21 | CR_WEAPON_SKILL_OFFHAND |
22 | CR_WEAPON_SKILL_RANGED |
23 | CR_EXPERTISE |
24 | CR_ARMOR_PENETRATION |
Ordered by combat rating, character level 1 – 100 ASC.
idx = (RatingID * 100) + (level - 1)
Back to 'GtChanceToSpellCritBase' Return to DBCs (3.3.5a) Go to 'GtNPCManaCostScaler'