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denotes unused fields
Index | Field | Type | Reference |
---|---|---|---|
0 | ID | uint32 | item level |
1 | WeaponSubClassCost_0 | uint32 | |
2 | WeaponSubClassCost_1 | uint32 | |
3 | WeaponSubClassCost_2 | uint32 | |
4 | WeaponSubClassCost_3 | uint32 | |
5 | WeaponSubClassCost_4 | uint32 | |
6 | WeaponSubClassCost_5 | uint32 | |
7 | WeaponSubClassCost_6 | uint32 | |
8 | WeaponSubClassCost_7 | uint32 | |
9 | WeaponSubClassCost_8 | uint32 | |
10 | WeaponSubClassCost_9 | uint32 | |
11 | WeaponSubClassCost_10 | uint32 | |
12 | WeaponSubClassCost_11 | uint32 | |
13 | WeaponSubClassCost_12 | uint32 | |
14 | WeaponSubClassCost_13 | uint32 | |
15 | WeaponSubClassCost_14 | uint32 | |
16 | WeaponSubClassCost_15 | uint32 | |
17 | WeaponSubClassCost_16 | uint32 | |
18 | WeaponSubClassCost_17 | uint32 | |
19 | WeaponSubClassCost_18 | uint32 | |
20 | WeaponSubClassCost_19 | uint32 | |
21 | WeaponSubClassCost_20 | uint32 | |
22 | ArmorSubClassCost_0 | uint32 | |
23 | ArmorSubClassCost_1 | uint32 | |
24 | ArmorSubClassCost_2 | uint32 | |
25 | ArmorSubClassCost_3 | uint32 | |
26 | ArmorSubClassCost_4 | uint32 | |
27 | ArmorSubClassCost_5 | uint32 | |
28 | ArmorSubClassCost_6 | uint32 | |
29 | ArmorSubClassCost_7 | uint32 |
Col: 0 (uint32)
- no description -
Col: 1 – 21 (uint32)
Multiplier to repair cost.
for item class = ITEM_CLASS_WEAPON (2) use col offset item subclass
Offset | Name | Comment |
---|---|---|
0 | ITEM_SUBCLASS_WEAPON_AXE | |
1 | ITEM_SUBCLASS_WEAPON_AXE2 | |
2 | ITEM_SUBCLASS_WEAPON_BOW | |
3 | ITEM_SUBCLASS_WEAPON_GUN | |
4 | ITEM_SUBCLASS_WEAPON_MACE | |
5 | ITEM_SUBCLASS_WEAPON_MACE2 | |
6 | ITEM_SUBCLASS_WEAPON_POLEARM | |
7 | ITEM_SUBCLASS_WEAPON_SWORD | |
8 | ITEM_SUBCLASS_WEAPON_SWORD2 | |
9 | ITEM_SUBCLASS_WEAPON_obsolete | always 0 |
10 | ITEM_SUBCLASS_WEAPON_STAFF | |
11 | ITEM_SUBCLASS_WEAPON_EXOTIC | |
12 | ITEM_SUBCLASS_WEAPON_EXOTIC2 | |
13 | ITEM_SUBCLASS_WEAPON_FIST | |
14 | ITEM_SUBCLASS_WEAPON_MISC | |
15 | ITEM_SUBCLASS_WEAPON_DAGGER | |
16 | ITEM_SUBCLASS_WEAPON_THROWN | |
17 | ITEM_SUBCLASS_WEAPON_SPEAR | |
18 | ITEM_SUBCLASS_WEAPON_CROSSBOW | |
19 | ITEM_SUBCLASS_WEAPON_WAND | |
20 | ITEM_SUBCLASS_WEAPON_FISHING_POLE |
Col: 22 – 29 (uint32)
Multiplier to repair cost.
for item class = ITEM_CLASS_ARMOR (4) use col offset item subclass
Offset | Name | Comment |
---|---|---|
0 | ITEM_SUBCLASS_ARMOR_MISC | always 0 |
1 | ITEM_SUBCLASS_ARMOR_CLOTH | |
2 | ITEM_SUBCLASS_ARMOR_LEATHER | |
3 | ITEM_SUBCLASS_ARMOR_MAIL | |
4 | ITEM_SUBCLASS_ARMOR_PLATE | |
5 | ITEM_SUBCLASS_ARMOR_BUCKLER | always 0 |
6 | ITEM_SUBCLASS_ARMOR_SHIELD | |
7 | ITEM_SUBCLASS_ARMOR_LIBRAM | always 0 |
8 | ITEM_SUBCLASS_ARMOR_IDOL | no col. |
9 | ITEM_SUBCLASS_ARMOR_TOTEM | no col. |
10 | ITEM_SUBCLASS_ARMOR_SIGIL | no col. |
Back to 'DungeonMapChunk' Return to DBCs (3.3.5a) Go to 'DurabilityQuality'