Spell proc tc2

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The `spell_proc` table

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Structure

Field Type Attributes Key Null Default Extra Comment
spellId mediumint(8) unsigned PRI NO 0 Unique
schoolMask tinyint(4) signed NO 0
SpellFamilyName smallint(5) unsigned NO 0
SpellFamilyMask0 int(10) unsigned NO 0
SpellFamilyMask1 int(10) unsigned NO 0
SpellFamilyMask2 int(10) unsigned NO 0
typeMask int(10) unsigned NO 0
spellTypeMask int(10) unsigned NO 0
spellPhaseMask int(10) unsigned NO 0
hitMask int(10) unsigned NO 0
attributesMask int(10) unsigned NO 0
ratePerMinute float signed NO 0
chance float signed NO 0
cooldown float signed NO 0
charges float signed NO 0


Description of the fields

spellId

The spell ID that is capable to proc on an event.

SchoolMask

This field contains a bitmask that controls on what types of spell damages the proc can be triggered. For example if an aura procs only when the unit it is casted upon is hit by shadow spells (spell 34914). To combine spell schools, just add the bit values.

School ID Bit Name
0 1 Physical
1 2 Holy
2 4 Fire
3 8 Nature
4 16 Frost
5 32 Shadow
6 64 Arcane

SpellFamilyName

This field controls what family name spells can proc the triggered spell.

ID Family Name
0 Generic
3 Mage
4 Warrior
5 Warlock
6 Priest
7 Druid
8 Rogue
9 Hunter
10 Paladin
11 Shaman
13 Potion

SpellFamilyMask0

This field controls what spells' family flags can proc the triggered spell.

SpellFamilyMask1

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SpellFamilyMask2

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typeMask

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spellTypeMask

Event Bit Comment
PROC_SPELL_TYPE_NONE 0x00000000
PROC_SPELL_TYPE_DAMAGE 0x00000001 damage type of spell
PROC_SPELL_TYPE_HEAL 0x00000002 heal type of spell
PROC_SPELL_TYPE_NO_DMG_HEAL 0x00000004 other spells
PROC_SPELL_TYPE_MASK_ALL 0x00000007 All masks combined

spellPhaseMask

Event Bit Comment
PROC_SPELL_PHASE_NONE 0x00000000
PROC_SPELL_PHASE_CAST 0x00000001
PROC_SPELL_PHASE_HIT 0x00000002
PROC_SPELL_PHASE_FINISH 0x00000004
PROC_SPELL_PHASE_MASK_ALL 0x00000007 All masks combined

hitMask

Event Bit Comment
PROC_HIT_NONE 0x00000000 PROC_HIT_CRITICAL for TAKEN proc type, PROC_HIT_NORMAL | PROC_HIT_CRITICAL | PROC_HIT_ABSORB for DONE
PROC_HIT_NORMAL 0x00000001 non-critical hits
PROC_HIT_CRITICAL 0x00000002
PROC_HIT_MISS 0x00000004
PROC_HIT_FULL_RESIST 0x00000008
PROC_HIT_DODGE 0x00000010
PROC_HIT_PARRY 0x00000020
PROC_HIT_BLOCK 0x00000040 partial or full block
PROC_HIT_EVADE 0x00000080
PROC_HIT_IMMUNE 0x00000100
PROC_HIT_DEFLECT 0x00000200
PROC_HIT_ABSORB 0x00000400 partial or full absorb
PROC_HIT_REFLECT 0x00000800
PROC_HIT_INTERRUPT 0x00001000 (not used atm)
PROC_HIT_FULL_BLOCK 0x00002000
PROC_HIT_MASK_ALL 0x00002FFF All masks combined

attributesMask

Event Bit Comment
PROC_ATTR_REQ_EXP_OR_HONOR 0x0000010

ratePerMinute

This field controls the times per minute that the spell should proc. If zero, then the value is taken from the DBC entry.

chance

Custom chance for triggering, given in percentage.

cooldown

Define hidden cooldowns on the spell, given in seconds. Also known as the proc's internal cooldown, or ICD.

charges

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