Character equipmentsets tc2

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The `character_equipmentsets` table

This table holds info about player's equipment manager settings.


Structure

Field Type Attributes Key Null Default Extra Comment
guid int(10) signed NO 0
setguid bigint(20) signed PRI NO Auto Increment
setindex tinyint(3) signed NO 0
name varchar(31) signed NO "
iconname varchar(100) signed NO "
item0 int(10) unsigned NO 0
item1 int(10) unsigned NO 0
item2 int(10) unsigned NO 0
item3 int(10) unsigned NO 0
item4 int(10) unsigned NO 0
item5 int(10) unsigned NO 0
item6 int(10) unsigned NO 0
item7 int(10) unsigned NO 0
item8 int(10) unsigned NO 0
item9 int(10) unsigned NO 0
item10 int(10) unsigned NO 0
item11 int(10) unsigned NO 0
item12 int(10) unsigned NO 0
item13 int(10) unsigned NO 0
item14 int(10) unsigned NO 0
item15 int(10) unsigned NO 0
item16 int(10) unsigned NO 0
item17 int(10) unsigned NO 0
item18 int(10) unsigned NO 0


Description of the fields

guid

Player's GUID. See characters.guid

setguid

First free guid.

setindex

Set index, values from 0 to 9 are used.

name

Individual. Name is set by player.

iconname

Name taken from ItemDisplayInfo.dbc, column 6

item0-18

Values taken from item_instance.guid

0. Head

  1. Neck
  2. Shoulder
  3. Shirt
  4. Chest
  5. Waist
  6. Legs
  7. Feet
  8. Wrist
  9. Hands
  10. Ring 1
  11. Ring 2
  12. Trinket 1
  13. Trinket 2
  14. Back
  15. Main Hand
  16. Off Hand
  17. Relic
  18. Tabard
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